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Dead space chapter 2 node room4/20/2024 I think I have a better idea of how to deal with it now. I just watched a walkthru of chapter 4 with the Hunter. Those respawning credits are extremely helpful when playing on Hard and Impossible (especially on your first playthrough), and you can use this to stock up on power nodes to max-out your equipment and weapons early. Here's a video showcasing the re-spawning credits glitch from Chapter 2: I'll start putting powernodes into that asap. It really helped against the heavily armored beast. Vapor a écrit :Stasis seems most valuable, I haven't been using it as often as I should. If there was, I'd try to get good at using that for the common enemies. I think I'll put more upgrades into the Plasma Rifle down the road since ranged weapons are safer to use against enemies w/o ranged weapons.Īre there any pure melee weapons in the game? I'd like for there to be one. The Plasma Rifle is a little weak, but it stuns enemies when you hit them making it easier to catch them in Stasis. I like the Ripper's secondary firing mode more than its primary mode, at first I thought that was going to be some kind of melee weapon (axe or something). The Flame Thrower takes a ton of fuel to take down one enemy, don't like it, its in storage now. I consider it my primary gun right now, but I'm often using the others to figure out how they work and how to use them effectively. Of the weapons I have, the Plasma Cutter is the easiet to use and I think the most ammo efficient. I haven't seen a Force Gun yet, I'll lookup on the wikia what that is? Afaict, the only thing that's efffective against the brutish thing that first showed up after leaving the brigde, +1 upgrading this weapon. The Line Gun has proven to be massively powerful so far. I don't know what the credits glitch is, but I'd rather not exploit someting like that, at leat not on my first time thru the game (maybe a later 'hard' mode playthru). Stasis seems most valuable, I haven't been using it as often as I should.
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